begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Innkeeper";
	text1 = "The Basilisk was a pretty rough place-- there were men who looked remarkably like highwaymen eating right at a nearby table. This wasn't the time to go picking fights though, so instead I went to see about finding a place for Theo.";
	text2 = "The innkeeper was a rather rude woman. You could tell they didn't get outsiders much, and they didn't want to start now. _What do you want?_ She barked at me-- you know the type, I'm sure you've met one of her many twins.";
	text3 = "The innkeeper had warmed up to me a bit now she knew I had money to spend, but I had to head out if I was to make it even halfway to the Chapel before my legs gave out.";
	code =
	if(get_flag(2,0) == 0)
		remove_string(3);
	else{
		remove_string(1);
		remove_string(2);
		end();
	}
break;

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "I want to see my friend here cared for.";
	text1 = "_Oh, you do? And I want to see Lord Gromwell ride in on a golden bloody unicorn-- good luck with that._";
	text2 = "She knew I was with the Order, but that doesn't get you far. People appreciate it when you're putting food in their mouths, but they soon forget, and their neighbors certainly don't give a damn about your good deeds.";
	text3 = "But any heart can be turned by a few pieces of coin. I looked over at Theo, but he was already staring into one of the nearby pots of soup. I wasn't really expecting any contribution from him anyhow-- so I pulled out my purse.";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "I can pay.";
	text1 = "_Oh really, well that's just--_ as she turned from her glass wiping she caught sight of the bag of gold, and cut short. _I-- Well I'm sure we can find room for your friend. The very best service-- yes we'll fix him right up._";
	text2 = "The rest of the room's occupants had taken notice, specifically the shady looking bandits. I hated to leave Theo in a place as rough as this, but you aren't going to find any better unless you travel clear to Cigosal.";


begintalknode 4;
	state = 3;
	nextstate = -1;
	question = "Twenty gold should be enough-- and when I see him recovered I'll double it.";
	text1 = "The innkeeper's eyes lit up at this-- you should have seen her snatch the gold the moment it hit the counter.";
	text2 = "_Yes, I'll put him in our finest room, and serve him our best stew. We've got some pork in the cellar I was saving for a feast day that I'll fix him right up-- Lord Gromwell himself wouldn't see no better service here._";
	text3 = "I wouldn't trust her not to kick him out on the streets the moment my back was turned, were it not the promise of forty more coins next time I saw her. I had no choice but to hope she was good as her word.";
	text4 = "Theo took a place by the fire and soon had a large bowl of stew to sip at. I'd done about all I could, so it was time to head towards the Chapel.";
	code =
	pay_coins(20);
	set_flag(2,0,1);
	set_terrain(14,8,226);
	activate_hidden_group(1);
	set_name(29,"Theo");
	set_char_dialogue_pic(29,304,0);
	erase_char(4);
	end();
break;

begintalknode 5;
	state = -1;
	nextstate = -1;
	question = "Theo";
	text1 = "Theo had already pulled a chair up to the fire, and was too engrossed in drinking his soup to thank me. I didn't mind-- he had gone through a lot that day, and I hadn't helped him because I was looking for fanfare.";
	text2 = "I left him to his warm meal to set out on the cold road.";